
Description
Mappers were given 48 hours to make a combat focused level. No fancy textures. No lighting. No detailing. Just pure gameplay. It features multiple unique combat scenarios, a hub map and a boss fight.

Mappers were given 48 hours to make a combat focused level. No fancy textures. No lighting. No detailing. Just pure gameplay. It features multiple unique combat scenarios, a hub map and a boss fight.
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